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通过对建筑动画制作中应用3ds max以及插件的经验分析,研究如何把复杂的操作过程简单化,最终形成一套模式化的理论框架体系与一键式的傻瓜操作方法。制作云雾、风、雨、雷鸣、日出日落、阴晴月缺等特效。需要应用到3ds max的粒子系统以及其他插件,需要调节的参数有很多,且不易得到想要的效果,以下雨效果为例,下雨可以分为小雨、中雨、大雨,从时间上分可以分为刚开始下雨、一直在下雨和下雨停止,每一种效果都要调节很多参数才能实现。因此,课题研究通过将参数模式化,操作一键化,目的是提高建筑动画的制作工作效率。
Through the experience analysis of applying 3ds max and plug-in in building animations, this paper studies how to simplify the complicated operation process, and ultimately forms a set of modeled theoretical framework system and one-click operation method. Making mist, wind, rain, thunder, sunrise and sunset, overcast moon and other special effects. Need to be applied to the 3ds max particle system and other plug-ins, you need to adjust the parameters are many, and not easy to get the desired effect, the rain effect, for example, the rain can be divided into light rain, moderate rain, heavy rain, Divided into the beginning of the rain, has been raining and rain stopped, each effect must be adjusted a lot of parameters can be achieved. Therefore, the research project through the parameterization mode, a key operation, the purpose is to improve the production efficiency of building animation.