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文章从基于Active Object实现Agent的可行性以及存在的不足两方面入手展开分析,在ActiveObject的基础上,提出了一个基于Active Object的Agent的多线程控制结构,设计了Agent的内部调度算法和一个可重用、易扩展和可操作性强的Agent类图结构。
This paper analyzes the feasibility and existing problems of Agent based on Active Object. Based on ActiveObject, this paper proposes a multi-thread control structure based on Active Object Agent, and designs the internal scheduling algorithm of Agent and a Reusable, easy to expand and maneuverable Agent class diagram structure.