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不妨见识下一代游戏图形技术。微软图形部门开发经理阿努杰·戈萨里亚(Anuj Gosalia)在近日召开的游戏开发者大会上表示,DirectX 12速度更快、占用资源更少、性能更稳定,声称这项新技术“将开启图形API(应用编程接口)领域的新时代。”戈萨里亚一上台就阐述了影响Directx 12设计的一些事实:图形处理器(GPU)性能会继续大幅提升,而CPU核心数量不太可能随之大幅增加。那么,广大开发者想从DirectX和微软得到什么呢?这涉及多方
May wish to see the next generation of game graphics technology. Anuj Gosalia, Microsoft graphics division development manager, said at a recent Game Developers Conference that DirectX 12 is faster, consumes less resources and has more consistent performance, claiming the new technology “ Will open a new era in the area of graphics APIs. ”" As soon as Gossalia came to power, he outlined some of the facts that affect the design of DirectX 12: the performance of the graphics processor (GPU) will continue to increase dramatically while the number of CPU cores will not Too likely to increase substantially. So, the majority of developers want to get from DirectX and Microsoft what? This involves many