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网络游戏,一个已经并不算新鲜的事物。从最早的《传奇》、《万王之王》、《网络三国》等简单的图贴和控制类游戏到现在的《魔兽世界》、《无尽的任务》等具有完整的剧情和世界构架的大型(MMRPG),中国网游在其特殊的背景和社会成分下已经走过了整整八个年头。在这八年中,关于“电子海洛因”与“虚拟天堂”的争论从来就没有停止过。然而当内容丰富的新时代网游接触到了未成年人时,频发的负面案例和高举“网游无罪”的孩子们所形成的鲜明对比让人们不得不再一次思考这个老生常谈的话题——网游究竟是好还是坏?
Online games, a thing that is not new yet. From the earliest “Legend”, “King of Kings”, “Network of Three Kingdoms” and other simple stickers and control games to the present “World of Warcraft”, “Endless Tasks” and has a complete story and the world architecture of large (MMRPG), Chinese online games have gone through exactly eight years under its special background and social components. During these eight years, the debate about “Electronic Heroin” and “Virtual Paradise” has never ceased. However, when the content-rich New Age online games exposed minors, the sharp contrast between the frequent negative cases and the children holding high the “online innocence” made one have to think again about this cliché - Is it good or bad online games?