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近几年来,随着游戏化学习这种新型学习方式的出现与广泛应用,中国科技馆为了紧随时代的发展脚步开始积极引入各种科普游戏,从而为游戏化学习建立了一个可实施的平台。文章从简单介绍游戏化学习理念入手,分析了教育游戏的特点与科技馆展示进行交互设计的必要性,并以东莞科技馆为例,在基于游戏化学习理念的基础上分析了现代科技馆展示交互设计的相关策略。
In recent years, with the emergence and widespread application of this new learning method of gamification learning, in order to closely follow the development of times, China Science and Technology Museum has started to actively introduce various popular science games so as to establish an implementable platform for gamification learning . Beginning with a brief introduction of the concept of gamification learning, the article analyzes the necessity of interaction design between the characteristics of educational games and the display of science museums. Taking the Science and Technology Museum of Dongguan as an example, this paper analyzes the display of modern science and technology museums based on gamification learning concepts Interactive design of the relevant strategies.