论文部分内容阅读
一直以来,学者们对动画片中的喜剧因素探讨颇多,而对悲剧因素的注意还远远不够。在文学、音乐、绘画和电影等艺术门类中,“悲剧美”自古希腊时期延绵至今,渗透到艺术创作的各个领域中。而当动画开始脱离“加片”时代,走向独自自主的艺术种类时,悲剧因素便开始不可避免地渗透其中,为其反衬喜剧效果、推动剧情发展、加深人物性格刻画、增强作品的艺术感染力和批判力发挥重要的作用,同时在一定程度上提升了动画作品的文化内涵。本文视试图从“悲剧因素”的程度运用切入研究动画作品与动画审美,为动画作品的读解赋予新的角度,也为当下探索动画创作方法提供新的思路。
All along, scholars have come up with a lot of comedy elements in cartoons, but attention to tragedy factors is far from enough. In the art categories of literature, music, painting and cinema, “Tragedy ” has been extended to all levels of artistic creation since ancient Greece. When the animation begins to break away from the “add film” era, the tragedy element will inevitably infiltrate into the independent and independent art genre. In order to contrast the comedy effect, promote the development of the story, deepen the portrayal of characters and enhance the art of the work Infectivity and criticism play an important role, while to a certain extent, enhance the cultural connotation of animation works. This paper tries to use the degree of “tragedy factor ” to research into the aesthetic of animation works and animations, to give a new perspective for the reading of animation works, and to provide new ideas for exploring contemporary animation creation methods.