论文部分内容阅读
2004年,注定又是一个让移动运营商、内容和服务提供商(CP和SP)骚动的一年,在经历了去年SMS和MMS的巨大丰收以后,今年手机网络游戏又不约而同成了他们锁定的焦点。伴随着CDMA 1X、GPRS等通讯技术的进一步成熟和彩屏手机等先进制造技术的使用,手机游戏开始被认为是众多增值业务中最具升值潜力的产品,迅速得到了移动运营商和服务提供商的青睐。在这个战略思想的指引下,由游戏开发商和运营商、移动运营商以及手机制造商组成的手机无线游戏产业链显示出了非同寻常的活跃。手机游戏被炒的热热闹闹,一时间手
In 2004, it was another year of fury for mobile operators, content and service providers (CPs and SPs). After experiencing the great bumper harvests of SMS and MMS last year, this year’s mobile online games were invariably locked up focus. With the further maturation of communication technologies such as CDMA 1X and GPRS and the use of advanced manufacturing technologies such as color-screen handsets, mobile games are beginning to be considered as the most promising products in many value-added services and are rapidly gaining momentum from mobile operators and service providers Favor. Guided by this strategic thinking, the mobile wireless gaming industry chain, comprised of game developers and operators, mobile operators and handset manufacturers, showed extraordinary activity. Mobile game was fired bustling, a hand