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网络游戏自2000进入中国,发展到目前拥有2560万用户,已经成为我国信息文化产业不可缺少的一部分。清华大学教授熊澄宇认为,网络游戏充分具备了媒体功能,并呼吁各界关注这一新媒体形态。但网络游戏带来的问题也是令人担忧的。目前网络游戏大多存在暴力等对青少年成长不利的因素,如何规范网游市场也是值得关注的,于是,网络游戏分级便提上了日程。这篇文章对网络游戏分级进行了一些分析,值得一读。
Since its entry into China in 2000, online games have grown to 25.6 million users and have become an indispensable part of China’s information culture industry. Xiong Chengyu, a professor at Tsinghua University, believes that online games are fully equipped with media functions and are calling on people from all walks of life to pay attention to this new media form. However, the problems caused by online games is also worrying. At present, most online games have violence and other factors that adversely affect the growth of young people. How to standardize the online games market is also noteworthy. Therefore, online game ratings are put on the agenda. This article has some analysis of online game rating, it is worth reading.