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根据《网络游戏防沉迷系统开发标准》,未成年人累计游戏超过3小时后,就进入“疲劳”时间,其在“疲劳”时间所获得的收益将被减半。如果超过5个小时,就进入“不健康”游戏时间,所获收益将降为0,并强迫下线。而且,下线的时间如果不到5小时,将不得继续上线游戏。此标准实施以来,围绕着它的话题就一直不断,师长快慰,玩家不屑。网游防沉迷,用处究竟有多大?
According to “the development of online game antipiosis system,” minors accumulated games more than 3 hours into the “fatigue” time, its “fatigue ” in the time the proceeds will be halved. If more than 5 hours into the “unhealthy” game time, the proceeds will be reduced to 0, and forced off the assembly line. Moreover, the off-line time less than 5 hours, will not be able to continue on-line game. Since the implementation of this standard, the topic has been constantly around it, teachers happy, players disdain. Online games anti-addiction, how much use what?