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[期刊论文] 作者:Ling-Qiang Ran,Xiang-Xu Meng, 来源:计算机科学技术学报(英文版) 年份:2010
In this paper,we present a new method to synthesize geometric texture details on an arbitrary surface from a sample texture patch.The key idea is to use Laplaci...
[期刊论文] 作者:Chun-meng KANG,Lu WANG,Yan-ning XU,Xiang-xu MENG, 来源:信息与电子工程前沿(英文版) 年份:2016
Global illumination is the core part of photo-realistic rendering. The photon mapping algorithm is an effective method for computing global illumination with it...
[期刊论文] 作者:Chun-Meng Kang,Lu Wang,Yan-Ning Xu,Xiang-Xu Meng,Yuan-Jie Song, 来源:计算机科学技术学报(英文版) 年份:2016
Photon mapping can simulate some special effects e?ciently such as shadows and caustics. Photon mapping runs in two phases: the photon map generating phase and...
[期刊论文] 作者:Lu WANG,Li-ming LOU,Cheng-lei YANG,Yue-zhu HUANG,Xiang-xu MENG,, 来源:Journal of Zhejiang University-Science C(Computers & Electro 年份:2013
We propose a real-time rendering system for automatically creating a caricature drawing, i.e., an exaggerated portrait, of a human face, based on simultaneous use of a range image (or 3D mesh) and a r...
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