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短短23天,报名人数达到4000多人。100:1的录取率,可以想见,他们造就了多么热门的一个专业。在传统的印象中,教授起码年过中年,但1988年出生、只有本科学历的田云鹏已是中国传媒大学南广学院电子竞技专业的客座教授了。2016年9月6日,教育部公布《普通高等学校高等职业教育(专科)专业目录》。该名录增补了13个专业,其中包括“电子竞技运动与管理”。同年12月21日,南京恒一文化联合中国传媒大学南广学院设立艺术与科技(电子竞技分析)专业,成为中国全日制本科高校里首个开设的电子竞技相关专业。
Just 23 days, enrollment reached more than 4,000 people. 100: 1 acceptance rate, you can imagine how popular they created a professional. In the traditional impression, Professor at least year-old middle age, but was born in 1988, only a bachelor’s degree Tian Yunpeng is the Communication University of China Southern Broadcasting Institute e-sports professional visiting professor. On September 6, 2016, the Ministry of Education promulgated the Catalog of Higher Vocational Education (Specialist) Students in Higher Education Institutions. The directory supplements 13 majors, including “e-sports and management.” On December 21, the same year, Nanjing Hengyi Culture established the art and technology (e-sports analytics) major at Nan Guang College of Communication University of China and became the first e-sports related major opened in China’s full-time undergraduate colleges and universities.