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或许正在谈恋爱……(引自《心跳回忆》动画版)一、心跳的时代首先,让我们将时光倒溯至上个世纪的1994年。那时的日本游戏市场可算是色情游戏的天堂,各种18禁游戏及粗制滥造的美少女游戏层出不穷,玩家间自然也产生了“美少女游戏=烂游戏”的普遍看法。在这种不利环境中,KONAMI 公司在只投入少量资金、声优全部由新人担当以及本公司内部都不看好的情况下,将一款美少女游戏于5月27日推出在 PC—E光碟机上。但令所有人都意想不到的是,这款默默无闻的游戏竟一上市便引起了全日本的轰动和疯狂的抢购热潮。正是从这一天起,《心跳回忆》的时代开始了。精致的画面,悦耳的音乐,动听的歌曲,完美的人设。在当时,我们几乎找不到《心跳》的任何瑕疵之处。对于一款游戏来说,拥有上述几个方面已经可以算是一款绝对的大作。但《心跳》之所以能成为不朽的经典,更重要的是它开创了一个全新的游戏类型。如果说八十年代是《勇者斗恶龙》和《最终幻
May be in love ... ... (quoted from the “heartbeat memories” animated version) First, the era of heartbeat Let us tracing the time back to the last century, 1994. At that time, the Japanese game market can be regarded as a paradise for sex games. Various 18-banned games and rude beauty girls games are endless, and players naturally have a common view of “beautiful girl games = bad games.” In this unfavorable environment, KONAMI launched a beauty girl game on the PC-E compact disc player on May 27, with only a small investment, the sound performance entirely by newcomers, and the in-house disappointment. But to everyone’s surprise, this obscurity of the game actually hit the market caused a sensation of all Japan and crazy buying craze. It is from this day, the era of “heartbeat memories” began. Delicate images, melodious music, beautiful songs, perfect people. At that time, we could scarcely find any flaws in “heartbeat.” For a game, with the above aspects can already be regarded as an absolute masterpiece. But “heartbeat” has become a monumental classic, more importantly, it created a new type of game. If the eighties is “Dragon Quest” and "Final Fantasy