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本文分析了近十年国内动画创作取材传统文化,尤其是长篇动画普遍侧重武侠的趋向,比较了采用计算机制作技术的今天取材传统的优劣与思路。对影片的造型、场景设计,制作技巧笔者也结合实践谈了部分体会。
This article analyzes the recent ten years of domestic animation based on traditional culture, especially the general emphasis on the trend of martial arts animation, compared with the use of computer technology, the merits and demerits of today’s traditional tradition. The film’s modeling, scene design, production techniques I also talked about some of the experience with practice.