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本文通过文献资料法、问卷调查法、数据分析法对高校学生参与电子竞技的现状进行研究,通过对调查的结果进行分析,了解电子竞技活动在高校学生中的开展情况,掌握最新信息分析其参与的动机,为电子竞技活动提供理论参考,进一步对电子竞技研究进行补充。1电子竞技运动的背景与现状电子竞技就是使用高科技软硬件设备当作运动器械进行的、人与人之间的智力对抗。本文研究的电子竞技活动是主要是电子竞技游戏活动,电子竞技活动主要分为两大类,
This paper studies the status quo of college students participating in e-sports through literature, questionnaire and data analysis. Through the analysis of the results of the investigation, we can understand the development of e-sports in college students and grasp the latest information to analyze their participation Motivation for the e-sports activities provide a theoretical reference to further supplement the e-sports research. 1 E-sports background and status quo E-sports is the use of high-tech hardware and software equipment as a sports equipment, intellectual confrontation between people. The e-sports activities studied in this paper are mainly e-sports games. E-sports activities are mainly divided into two categories,