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提出了任意二维区域的全四边形网格生成的铺砌法。该方法生成的网格具有较少的不规则节点 ,形态良好的边界单元和较好的网格质量。文中介绍了该方法的算法实现 ,并给出了实例。
A paving method based on full quadrilateral grid generation in any two-dimensional area is proposed. The grid generated by this method has fewer irregular nodes, well-formed boundary cells and better grid quality. The paper introduces the algorithm of the method and gives examples.