论文部分内容阅读
The paper introduces a method for displaying cubic volume cells (voxels) resulting frompartitioning given objectS with orthogonal planes for finite difference calculation. The method representS ablock of voxels as a B-rep solid model and conStrUcts the B-rep geometric clementS with an approach frombottom to up. Once the B-rep model is established, it is efficient in displaying because inner voxels areomitted and many coplanar facetS are merged together. By displaying the interSeCtion lines of theconstructed B-reP model and the partitioning planes, the tessellation image can be generated.
The paper introduces a method for displaying cubic volume cells (voxels) resulting frompartitioning given objectS with orthogonal planes for finite difference calculation. The method representS ablock of voxels as a B-rep solid model and conStrUcts the B-rep geometry clementS with an approach frombottom to up. Once the B-rep model is established, it is efficient in displaying because inner voxels areomitted and many coplanar facetS are merged together. By displaying the interSeCtion lines of the constructed B-reP model and the partitioning planes, the tessellation image can be generated.