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二次元的任何一个点均可由两个坐标轴进行定位。它在日语中的原意是二维、平面,此后专指ACG—Animation(动画)、Comic(漫画)、Game(游戏),是热衷且精于ACG的群体,针对三次元所指的现实世界做出的区隔与划分。三次元创作者们在这个二维空间内直接或隐晦地表达着对纷纭世事的理解和想象。时至今日,它早已成了没有国界的世界语言,作为一种独特的艺术存在。
Any point of the second element can be positioned by two axes. It is originally intended to be two-dimensional and flat in Japanese. After that, it refers specifically to ACG-Animation (animation), Comic (comic) and Game (game). It is a group that is keen and adept at ACG. Divided and divided out. Three-dimensional creators in this two-dimensional space, directly or subtly express the understanding and imagination of various things. To date, it has long since become a world language without borders, as a unique art.