Toward Guidelines for Designing Handheld Augmented Reality in Learning Support

来源 :The 23rd International Conference on Computers in Education( | 被引量 : 0次 | 上传用户:nastar
下载到本地 , 更方便阅读
声明 : 本文档内容版权归属内容提供方 , 如果您对本文有版权争议 , 可与客服联系进行内容授权或下架
论文部分内容阅读
  Developing systems using emerging technology such as augmented reality is difficult because there are limited guidelines to inform developers during the design process.In particular,there are no established guidelines for learning support systems based on handheld augmented reality.To gather such design guidelines,we first summarize existing guidelines for handheld augmented reality in other fields of application.We then provide our synthesis of these guidelines into five design guidelines.We share our own experience of how we observed these guidelines in developing FlipPin-a handheld augmented reality system for learning new vocabulary.We then propose an additional guideline based on our experience.
其他文献
This paper reports on a study aiming at examining the affordances of BYOD(Bring Your Own Device)for varied pedagogical practices from teachers perspectives in higher education.Seventeen teachers from
Since technological changes always.Tablet is a part of teaching but nature of teaching is also unfavorable for the students to learn the content.Students will continue to focus on memorization and wil
From the context of the global expansion of the technology industry has made todays competitive labor market is relatively high.Creative thinking is an essential skill in the 21st century but nature o
The purposes of this study were as follows: 1)To design and development of constructivist multimedia learning to enhance students Information Literacy skills in Demonstration school,2)To examine Infor
Students perspectives with regard to the relative effectiveness and preference of Moodle and FB for the support of their learning in an undergraduate engineering class were examined.Data collected fro
This study aims to investigate how a pre-service teacher integrated design thinking into the development of an SEG(which elements of design thinking were needed)and what was the impact of the integrat
In this paper,we describe My-Hero system that is an open student model system developed to enhance student learning,including promoting their awareness,improving,and interaction.Since awareness is a k
Unlike the medical field where scaling and translating research into practice adopts a linear staged process(Woolf,2009),the educational sciences is more complicated with overlapping social dimensions
The present study aims to develop the "Collaborative problem solving scale",which is able to reveal the collaborative problem solving competency.The participants of this study were 76 high school stud
Algebra plays an important role in the domain of mathematics learning.During the process of solving,not only was it to deepen the basic knowledge of mathematics,but it was also to promote learners abi